

This would enable the warrior to clean up 3 ~ 4 approaching threats very early in the game. Coupled with « Long Reach » and a long range weapon (spear) offers a sweeping radius of 3. The warrior reacts to any movement within his weapon range, including those moving away.

Vigilance, Long Reach, Battledance, Zealous Leap « Vigilance » allows the warrior to easily perform 4 (or more, depending on potency) reaction strikes. WARRIORįor a warrior to perform multiple attacks every turn, he needs « Vigilance », « Battledance » or « Riposte ».

Please note that only the passive skills (innate) or effective effects are shown. This is an example of my trio in the final fight of the legacy campaign. The builds recommended for the 3 classes are as follows: Perhaps you would find better use of them. It’s not that they are certainly bad, it might be that they don’t generate a high synergy with other skills or with the team listed in this guide. However, there are still a few skills not included in this guide. The abilities that might look good in paper but don’t work well in real world would also be covered. The build defining abilities would be listed first and where their synergy comes from would be explained, following with the discussion about good complementary abilities and useful scenarios. In this guide you would find the builds that I particularly find powerful and fun to play with.
WILDERMYTH BEST CLASS HOW TO
Guide to Wildermyth Character Builds – A simple classification of build types, with an overall picture of the skill structure as well as the explanation of how to optimise the synergy between abilities and heroes.
